Someday, I would like to integrate this into my things page instead of having it entirely in a single article. It would be better to view and organize.
Cube
I made this before the model was rigged, so there's that.
Spin
A motion blur test. Looks like it worked.
Emissive tests
It's weird how turning up the emissive strength at a certain point doesn't make the texture look more bright, it just makes it emit more light. Not like it would have any other way of making the texture brighter.
Giant walking
When I rigged the multibot model, I noticed I could make the bendy bit for the feet stretch to the point where it looked like legs, so that's what I did. I feel like this also kinda makes the torso look more like some metal thingy that they're just wearing instead of it actually being their body.
The random multibot is more fitting than Dabric. Feels somewhat more scary that way.
Two in the dark
Another render of me messing with emissive textures.
I have a Markdown file with these renders so I can give notes on them, and in it I had this down as "to in the dark".
Ragdoll test
A somewhat long ragdoll test. Not sure why, but the bendy bits didn't line up properly:
The ragdoll also liked to fall into this pose:
As you can see at the bottom of the feet, I had the old track textures applied. God damn it, but oh well, as I'm not re-rendering this.
Green and blue lights
I'm not sure why I've chosen green and blue for the majority of these types of renders, but that's what I've been going with.
Here's some more renders of me testing out different faces:
Buddies
Just you and your four robot buddies...all alone in the void.